Wednesday, May 26, 2010
Friday, May 14, 2010
Dr. Taylor's (Mis)perception

Dr. Taylor's (Mis)perception
Well, you might think I'm wasting my time again, stubbornly going against the most powerful blog in the world. Talk about tilting at windmills, Don Quixote! Gee, that's an interesting choice of words, I will show you why in this post.
Today I was reading something that caught my attention: An opinion piece written by Dr. Jim
Taylor, a psychologist with all the imagined (and well deserved, I suppose) credentials, but with a flawed criterion. I really took my time reading it and then I began to write my rebuttal and hesitated because, according to his website, Dr. Taylor is:A former alpine ski racer who competed internationally, Dr. Taylor is also a 2nd degree black belt and certified instructor in karate, a marathon runner, and an Ironman triathlete.Then I thought, what the heck! You're already messing with the Huffington Post! Go ahead and keep tilting at another windmill, too!
In a nutshell, this is what Dr. Taylor wrote:
1. There is a climate of of mistrust, anger, and polarization that made the last decade one of the most tumultuous and divisive ones in U.S. history. It wasn't only what happened in this decade, which was grim enough, there was something else aggravating everything.
2. Looking for clues, he found that the

3. That means there is no more reliable news sources to be found. In his own words "These days, you can't find "fair and balanced" news anywhere. Too much information these days is tainted with an agenda, whether political, religious, economic, or some other."
4. To solve this, Dr. Taylor wishes for "the U.S. federal government creating a Department of Information whose responsibility would be to determine the facts behind any decision that confronts [America]."
As a matter of fact, I can easily agree with points nr. 1 and 3, somewhat agree with the oversimplificating point nr. 2, but I could never agree with his proposal expressed almost verbatim in point nr. 4. As a further matter of fact, Dr. Taylor later states that "[He] know[s] what [we are] thinking: This sounds like something that belongs in a totalitarian regime."
In my case, he's completely right. For starters, Nazi Germany had the pompous named "Ministry of Public Enlightenment and Propaganda", lead by none other than Joseph Göbbels. But wait, there's more! The former Soviet Union had its information flow strictly controlled by the state, with
"But the reality is that someone has to decide on what is factual and what is not. So who can we trust to give us the most accurate information available? Big Business? Traditional media? The blogosphere? I certainly wouldn't trust any of them. Though our government is far from perfect, it does exist, at least in theory, to serve the best interests of the American people."Again, sorry Dr. Taylor, but you're deadly wrong. Don't you see that giving the state the control of the information ends with the state trying (and achieving) the very thing you're trying to avoid? History is too full of examples to ignore this, your ironic tone is no justification for your ill-conceived proposal.


And still there's more! Reading your article closely, anybody can realize your bias: according to you, anybody with a conservative leaning simply can't face reality, and isn't facing reality for sure. For instance, the tea party may have never realized that the healthcare reform financial projections might be flawed. No, that can't be true. Maybe conservatism is a mental disorder, you might add. I'm sure it was really so in the Soviet Union. "The facts of life are conservative", said Margaret Thatcher. No wonder she and the very conservative Ronald Reagan suffered from Alzheimer (note: please don't miss my sarcastic tone).
Because of this, I will never buy your good intentions when you stated that:
This post is directed toward to everyone else, those who, whether a ReWell, there is just one more thing: maybe the solution you are looking for comes from the very freedom of expression right. The problem is that you wrote in a very patronizing mode, you think that the rest of the people is gullible and can't figure out the truth by reading all the lies. It is amazing to find the parallels between Don Quixotte and 1984. In both works the main characters defend the truth but are found insane by their societies. Their respective supporting characters are down-to-earth persons, better adjusted to "the reality", but incapable and unwilling of comprehending the "big picture." Your curriculum vitae might be impressive,publican or Democrat, Christian, Jew, Muslim, or atheist, environmentalist or industrialist, socialist or capitalist, are reasonable people who believe that truth should trump ideology, who are interested in separating fact from fiction, and want to know both sides of an issue before forming thoughtful and well-supported opinions.

I'm only Paul Maršić, but I will nevertheless keep tilting at windmills.
Tuesday, May 4, 2010
Tales from the Wikipedia Trash Can 2 - Computer Flops

Deleted by the wikipedians, rescued by the sipmac team! Without further ado, Dr. sipmac presents...
List of commercial failures in computer and video gaming
From Wikipedia, the free encyclopedia.
The computer and video game industry has seen several commercial failures since its birth in the late 1970s, some of which have drastically changed the video game market. For example, the flops of E.T. and Pac-Man for the Atari 2600 were high profile games of low quality, contributing to the video game crash of 1983.
Contents
•1 Video game hardware failures
•2 Computer and video game software failures
•3 Computer and video game services failures
•4 External links Video game hardware failures
3DO Interactive Multiplayer
Designed by R.J. Mical and the team behind the Amiga, and marketed by Electronic Arts founder Trip Hawkins, this "multimedia machine" was marketed as a family entertainment device and not just a video game console. It was introduced at $699, triple the price of most game consoles at the time.
Amiga CD-32
Released in 1993, this system had very few original titles released for it (though it was able to play Amiga 1200 games). The lack of original titles meant that few gamers wanted it when they could buy the more feature-intensive A1200.
Atari Jaguar console
Released in 1993, this system was far more powerful than its contemporaries, the Sega Genesis and the SNES. However, a number of crippling bugs and lack of software hurt sales, and with the release of the PlayStation and Sega Saturn in 1995, the system could no longer claim technical superiority.
Atari Lynx handheld
Only months after the release of the Game Boy in 1989, Atari released this much more powerful system. Featuring a color display and a backlight, the system should have easily captured the market. However, due to poor marketing and design choices and an extremely low battery life, the system failed to garner any significant sales.
NEC's Turbo series of consoles
The failure of the Turbo series led NEC to pull out of the North American market by 1994. Like Sega, they released numerous peripherals, which did even worse than their Sega counterparts. Furthermore, critically-acclaimed Japanese games were not released in America, in favor of licenses like Darkwing Duck. The Japanese version of the console, the PC Engine, was relatively successful.
Neo Geo Pocket and Neo Geo Pocket Color handhelds
SNK's cult classic pocket system, discontinued only 2 years after the release of the NGPC, due to a lack of games (virtually the only publisher was SNK itself, and as has often been the case, third-party games proved the crucial element of a system's success).

Nintendo 64DD
The expansion system for the Nintendo 64 that was announced at 1995's Nintendo Shoshinkai game show event (now called Spaceworld). The drive was heavily hyped, and many high-profile games, such as Earthbound 64 and Zelda 64 were supposed to be compliant with it. In the end, however, the N64DD (Nintendo 64 Disk Drive) was only released in Japan on December 1, 1999- after being delayed for many years. Many of the titles originally planned for it were simply shelved, or released for the normal N64 due to impatience. Nintendo, anticipating that their long planned out disc drive peripheral would become a commercial failure, sold the systems through a subscription service called RANDnet rather than selling the system directly to consumers or to retail outlets. As a result the 64DD was only supported by Nintendo for a short period of time.
Nintendo e-Reader
One of Nintendo's more recent failures was the e-Reader for the Game Boy Advance, which was used by several games (such as Animal Crossing, and Pokémon Ruby and Sapphire), and then abandoned.
Nintendo Virtual Boy
The monochromatic 3-D "virtual reality" system caused eye strain and headaches, and was ignored largely in anticipation of the upcoming Nintendo 64. To date, it is the only Nintendo console (apart from the Pokémon Mini) ever to flop.
Nokia N-Gage
Sales were poor and many video gamers mocked the system for its design. Common complaints included the difficulty of swapping games and the fact that its cellphone feature required the user to hold the device "sideways" against their cheek. A redesigned version, the N-Gage QD, has since been released to eliminate these complaints. However, it did not address the popular complaint that the control layout was "too cluttered"; and it has yet to reach the popularity of the Game Boy Advance, Nintendo DS or the Sony PSP.
Philips CD-i
A "multimedia machine" jointly developed by Philips and Sony, the CD-i was considered overpriced and underpowered. A lack of compelling software doomed the "console".
Sega CD/Sega Mega CD
This was a CD-ROM drive built for Sega's Mega Drive system. However, costing over £600 ($950) and with discs costing £70 ($115) each, this was a colossal flop and the beginning of the end for Sega (and even splendid games like Sonic CD couldn't save it). Having witnessed this blunder, arch-rival Nintendo almost immediately cancelled their similar CD-based collaboration with Sony (codenamed "SNES PlayStation Xperimental"); which inadvertantly caused the creation of both Nintendo's and Sega's greatest rival: The PlayStation.
Sega Dreamcast proprietary media format
The media used by the Dreamcast were GD-ROMs, which had more capacity (1 GB against 700 MB of a regular CD) and were intended to reduce software piracy. However, early discs were susceptible to defects, and the games were eventually pirated by ripping or re-encoding audio and video files. Extensive piracy and the previous history of Sega consoles (as well as aggressive pre-release marketing of the PlayStation 2) are primary factors in the console's commercial failure.
Sega Game Gear
This was the first handheld system to be released by Sega, and it was indeed technically superior to Nintendo's market-leading Game Boy (as it possessed a colour screen and a sharper picture). However, it was hardly portable (being, to this day, the largest handheld console ever designed) suffered from a very low battery life (using up six AA batteries in little over an hour), lackluster launch titles (as Sonic the Hedgehog and Sega's other flagship franchises were either exclusive to the Mega Drive/Genesis, or at an embryonic stage); but it also had unusually patronising advertising slogans: "It's time to grow up!" Within six months the Game Boy had toppled the opposition, giving Nintendo a monopoly in the handheld market it still holds to this day.
Sega Nomad
Once manufacture of the Game Gear had permanently ceased, Sega began plans for a second handheld. At first known as Project Mercury (keeping with Sega's "planet theme" at the time), this system was much smaller than the company's previous attempt. However, it also suffered from a low battery life and weak third party support, and it was released just as arch-rival Nintendo's Pokémon franchise was taking off (a franchise that would revitalise the Game Boy and bring Nintendo, arguably, back to its former place as supreme power of the games market). The Nomad never really stood a chance, but it maintains a small cult following to this day.
Sega Accessories
The Sega 3D Glasses and Light Phaser for Master System. The Sega Genesis/MegaDrive saw the Menacer light gun, Activator motion sensor ring, Mega Mouse and multi-tap which all had limited support in few games.
Sega's post-Mega Drive/Genesis consoles
The Saturn and the 32X were all failures to some extent in North America (The Saturn was well-received in Japan, while the Mega Drive was not). This poor track record (and aggressive pre-release marketing of the PlayStation 2) led to a lack of confidence in the Dreamcast, Sega's final console before leaving the hardware market.
Tiger Game.com handheld
Produced by Tiger Electronics, the Game.com handheld was a handheld game console that could double as a PDA. The system was intended to compete with Nintendo's Game Boy, and targeted a more mature audience. Due to poor game quality and selection (only 20 games were ever released for it), the system was discontinued in 2000, only 3 years after its release.
Computer and video game software failures The 11th Hour
The sequel to the hugely successful game The 7th Guest, The 11th Hour spent two years in development. When Trilobyte finally brought it to market in 1995, over a year behind schedule, the technology it used was outdated. The designers created the game for DOS, which by then had been replaced with Windows 95, leaving many people unable to get the game working on their computers. Those who could get it working still had to deal with other technical issues, especially the touchy sound settings. Gamers also found the puzzles themselves disappointing; they were generally more difficult than those of The 7th Guest, and most were not nearly as much fun to solve. In the end, despite huge numbers of preorders, The 11th Hour sold well below expectations, and a planned third installment in the series was never made.
Battlecruiser 3000AD
This was one of the most-hyped, most-panned, and longest-developed games in computer gaming history. It was under development for seven years by Derek Smart, generating one of the longest and largest flame wars in the history of Usenet, before publisher Take Two released it in November 1996. It was later released as freeware.
Beyond Good & Evil
Although this game was critically acclaimed, it flopped commercially. It was commonly suggested that the release date, which conflicted with the release of the popular titles Splinter Cell and Prince of Persia, was rather unfortunate. It was also considered "too offbeat" by many. The game's commercial failure caused creator Michel Ancel and publisher Ubi Soft to shelve plans to continue the planned trilogy of BG&E.
Conker: Live and Reloaded
The second (and, ultimately, final) game developed by Rareware for Microsoft's Xbox system, Live and Reloaded was a remake of Rare's critically lauded and genre-breaking Nintendo 64 hit, Conker's Bad Fur Day. It was eagerly anticipated by fans of the original game; and mature gamers who had missed the game the first time around. However, even though reviews were generally positive, the game was not strongly marketed by the publisher (Microsoft Game Studios), and many saw the fact that Rare was remaking one of their past successes as an admission that the company was getting increasingly desperate for a return to their former position as a respected and successful games company (as their Game Boy Advance games were not selling very well, apart from arguably their ports of the Donkey Kong Country games; and Rare's recent Xbox game, Grabbed by the Ghoulies, was the biggest flop in the company's history). Rare has vowed to make a fresh start when the Xbox 360 launches.
Daikatana
This video game from John Romero's company IonStorm was intensely advertised early in development, including an infamous magazine advertisement captioned, John Romero's going to make you his bitch! The game missed several announced deadlines and ended up taking four years to complete. Feeling insulted by the hype, some popular gamer websites (notably Old Man Murray) subjected Daikatana and Romero to relentless mockery, making them the butts of jokes for several years. The game was not well received by critics and gamers alike when it was released; several features had been cut significantly from the initial feature list that had been promoted; and the game had significant bugs that made the unpatched version of the game impossible to complete.
EarthBound
Although highly popular in Japan, EarthBound failed to gain popularity beyond a cult following in North America, despite advertisement efforts of Nintendo. Still highly popular in Japan ten years later under the name of Mother 2, EarthBound has been re-released along with Mother on the Game Boy Advance. The third game in the Mother series faced notorious delays in its development. Originally intended to be released on the Nintendo 64, and then 64DD (see above), it is currently being reworked as a title for the Game Boy Advance. There has been no announcement regarding release Mother 3 outside of Japan.
E.T. (Atari 2600)
Reputedly coded in just six weeks, this game was rushed to the market for the 1982 holiday season, and it was based (loosely) on the movie. It was expected to sell millions, but sold extremely poorly. Millions of unsold excess cartridges ended up in landfills. This game, along with Pac-Man for the Atari 2600, is thought to be one of the main causes of the video game crash of 1983 and contributed how Atari went from the US's greatest games publisher to a laughing stock. It was also the first of a trend still lamented by gamers: bad video games based on successful movies.
Soccer management games since 1999
One of the most active genres during the 8 and 16-bit computer era (80s and early 90s), the genre had a massive decline after Championship Manager 3 started to monopolize the market. EuroLeague Football (follow-up to the 97-99 lineage of Premier Manager and English version of PC Fútbol 2000), Bubball's UEFA Manager 2000 (and the follow-up 442 Touchline Passion), EA Sports' Premier League Manager and the ZOO Digital's rebirth of Premier Manager all failed in the market (except in some circles) due to the monopoly of the Sports Interactive franchise. However, even Championship Manager was not flawless: the shipped version of CM4 was deemed incomplete, some of the yearly revisions received only a lukewarm welcome, and their latest version (while mostly unrelated to the previous games in the series), CM5, was released late and bug-ridden, losing the battle to Football Manager and even TCM 2005.
Grabbed by the Ghoulies
The first game to be developed by Rareware for Microsoft's Xbox system was eagerly anticipated for fans of the company and the game system alike. Rare had created several innovative smash hits on previous consoles, most notably Donkey Kong Country and GoldenEye 007, and Microsoft had acquired Rare, paying US$377 million. Microsoft hyped the game as much as they could; and even pushed for the game to be released in time for Christmas (the most lucrative period for toys and video games alike). However, the game performed extremely poorly in terms of sales, due to mixed reviews from games magazines and journalists, a highly confusing storyline and content, and highly unorthodox controls. This remains, as of 16th October 2005, the biggest flop in Rare's history.
Jack the Giantkiller
In 1982, the President of Cinematronics arranged a one-time purchase of 5000 PCB boards from Japan. The boards were used in the manufacture of several games, but the majority of them were reserved for a new arcade game called Jack the Giantkiller, based on the classic fairy tale "Jack and the Beanstalk." Between the purchase price of the boards and other expenses, Cinematronics invested almost two million dollars into Jack the Giantkiller. It completely flopped in the arcade and many of the boards went unsold, costing the company a huge amount of money. Insiders sometimes refer to the game as "Jack the Company Killer" for the part it played in Cinematronics' eventual bankruptcy.
Laserdisc video games
While Dragon's Lair was a tremendous success for Cinematronics when it came out in 1983, the fallout from its success was a disaster for the arcade industry. Because of its complex laserdisc technology, Cinematronics sold Dragon's Lair machines to operators for $4000 each, twice as much as a normal machine. The operators passed the extra expense on to gamers, charging 50 cents to play it instead of the normal 25 cents (setting a precedent that later became standard practice for all new arcade games). Although gamers flocked to it when it was new, the replay value turned out to be very low; between the high cost of playing and because it was possible to memorize the entire game, many gamers never came back once they beat it. As a result, the cash flow into Dragon's Lair machines quickly dried up and even with the 50 cent charge many operators never recovered the money they paid for it. Finally, it ushered in the short-lived "laserdisc era" in arcades, which featured many more games styled after Dragon's Lair that attempted to cash in on its success. The vast majority of these games were expensive to produce, poorly received by gamers, and ended up being money-losers for companies and operators alike.
Full-Motion-Video ("FMV") games (entire genre)
In the early 1990's, CD-ROM technology became less expensive, and quickly became a staple of the gaming world. In a few more years, the vast majority of consoles would be CD-ROM based. For a brief time in the early days of CD-ROM gaming, many developers, publishers, and investors thought that FMV games would be the future of the industry. Games that utilized full motion video, however, enjoyed very limited popularity and ultimately fell by the wayside by 1995-96. The main reason for this was poor gameplay. Developers tried to find innovative ways to shove video clips into games with very little success. Most FMV games were either puzzle games, in which you simply watched video sequences to gather clues, or rail shooters, where you simply pressed the right button at the right time, with little or no variations. This, combined with the costs of producing the games (sets had to be built, actors hired, etc.) led to this genre only lasting a few years. The future, it turned out, was games using 3D environments rendered in real time.
Might and Magic IX: Writ of Fate
The last game in the Might and Magic series produced by New World Computing suffered from outdated graphics and poor gameplay; the game and several failed spin-offs of the series were among the nails in the coffin of The 3DO Company.
Mortal Kombat (SNES version)
To comply with the "family friendly" policy enforced by Nintendo at the time, blood was recolored to resemble sweat and all fatalities were toned down. While superior in both graphics and gameplay to the Genesis/Mega Drive version, as the Sega version had blood and original arcade fatalities (which was the main reason the game become popular in the first place) unlockable with a cheat code, it oversold the SNES version exponentially, also giving the Sega console an edge in console sales. The losses caused by the incident led to Nintendo lessening creative control over developers in the future.
Rascal
Massively hyped 1998 Super Mario 64 clone for the PlayStation, hailed as the "N64 killer" by the Sony-sponsored gaming press in the earlier stages of development. While in fact the graphics were far superior to most other games, the terrible camera angles (which often made Rascal the only visible character) and bad gameplay made the game unplayable from the earlier levels. Some of the same press never reviewed the final game while others focused completely on praising the graphics.
Red Baron II
The sequel to Red Baron was released with no support for 3D graphics cards, inaccurate flight models, and bugs. A free upgrade for those who purchased the full-priced game, Red Baron 3D, was later released to solve most of these problems and, with a proliferation of unofficial patches, maintains a niche amongst fans.
Star Wars: Force Commander
The first RTS based in the Star Wars franchise, this game used a sub-par 3D engine combined with a bad interface and equally bad game design. Of all Star Wars games, Force Commander is one of the lower in the "pre-release hype + poor game value" combination area.
Tomb Raider: The Angel of Darkness
Expected to revive the long-stagnant Tomb Raider series, it was repeatedly delayed. When it finally shipped in mid-2003, it was not well received by video game critics due to multiple bugs or outdated game playing elements. The game was even criticised by Paramount Pictures, who said that gamers' dissatisfaction with the game led to the poor commercial performance of their movie Tomb Raider: The Cradle of Life. [1] This was also the last Tomb Raider game to be developed by its creators, Core Design. Eidos the publisher of the series, has assigned their other game studio Crystal Dynamics to develop the next Tomb Raider game (Tomb Raider: Legend) partly due to The Angel of Darkness' low sales numbers.
Ultima IX
Was very badly received by fans and even created such an outcry that Origin shut down an official online help page due to so many negative posts. Ultimately, due in part to the negative reviews, shortly after the release Richard Garriott left Electronic Arts, while EA kept the rights to the Ultima name, thus effectively ending the series.
World Cup Carnival
The official game of the Mexico '86 FIFA World Cup by US Gold, which had several problems during development, forcing the company to acquire an older game and modify it to suit the license. Buyers and the complete industry alike frowned upon the attempt to distribute a mediocre two year old game as a new one.
Computer and video game services failures
Sega's Online services: the Sega Channel, Sega NetLink and SegaNet were different online services for the Sega Genesis, Sega Saturn and Dreamcast, respectively. They failed to atract a large audience and the demise of each console ended with these services after some time.
This series will be continued...Related articles
- Classic Handheld Consoles: Emulate 7 Retro Portables With These Top Emulators (makeuseof.com)
- Email: Nintendo going the path of Sega (seanmalstrom.wordpress.com)
- Nintendo DS Hits 50 Million Units Sold In US, But At What Price? (techcrunch.com)
Friday, April 23, 2010
El Gran Varon: Willie Colon’s story of Simon is 20 years old

El Gran Varon: Willie Colon’s story of Simon is 20 years old
Twenty years ago, one of the great New York salsa artists, Willie Colon, released an album containing what would become an enduring classic of salsa music, as powerful for its message as for its fantastic style, the story of Simon, “El Gran Varon.” Willie Colon (pronounced Colón) was born in New York City in 1950, and became a headliner at venues like the Corso Ballroom and the Cheetah when he was still in his early twenties. Throughout the 1970s and 80s he built up a loyal following for his work with the Fania All Stars and artists like Hector Lavoe. This album, entitled “Top Secret” was his last for the Fania label, and it features Colon with his trombone and distinctive vocals, and his own orchestra, Legal Aliens. The song “El Gran Varon” was not thought of as a potential hit, or at least it was not initially presented as a candidate for such, perhaps because of the risky territory it covered. It was a song about AIDS and the isolation that homophobia and stigmatization bring.
Salsa is a powerful style, capable of expressing a great variety of emotions with its wide repertoire of rhythms, dynamics and tonalities. It has a basic structure but many origins, from African rhythms, to the clubs of Puerto Rico, Cuba, New York and the Caribbean as a whole. The New York style, of which Willie Colon was a leading exponent, was nurtured in its formative years in the jazz world of Manhattan in the forties and fifties (that is, the West Forties and the Nineteen Fifties), where jazz bands and salsa bands would sit in on each other’s gigs. Improvisation and idiosyncratic flair were highly prized elements there, as evidenced by the elaborate solos and characteristic free-form piano bridges.
Willie Colon’s trombone was a part of this tradition but in this song, his innovation is so much more: in the words of a timely, modern and tragic story within the framework of a traditional salsa structure. To my knowledge, he was the first well known artist, singing either in Spanish or in English, to allude so specifically to the horrifying epidemic that was devastating young victims in cities like New York, San Francisco, Miami and San Juan. It was not without its risks. If Caribbean culture has a famously vibrant gay element to it, quite apparent to those with even a passing acquaintance with the culture, it is kept in line and overshadowed by a virulent sense of honor that insists on presenting a macho image to the world. Add to that the stigma attached to this disease, not only in Puerto Rican culture, but in American culture as a whole during that period. It all could have very easily damaged Colon’s career.
Yet, he believed in this song, and with his distinctive metallic tenor voice and the perfect timing and sound of his superb orchestra, Willie Colon renders an unforgettable performance. El Gran Varon became perhaps Colon’s greatest hit and a staple of his concerts. In later years he updated the chronology, moving Simon’s dates of birth and death up seven years to 1963 and 1993. Perhaps he did this to emphasize the ongoing nature of this epidemic, but to my mind, the song is indelibly associated with the 1980s, with the terrible panic and despair of those first few years of epidemic, and of the emotional release that this song brought. Something beautiful could come out of this tragedy, some lesson learned, some community created, all in a great song to dance to and to celebrate life!
The song was recorded in 1988 and became part of Colon’s live show, then the album was released in June of 1989 and El Gran Varon quickly became a staple of salsa radio and disco. Part of its success might be the way that this performance elicits an emotional response without being maudlin, prissy or preachy. It is a difficult balancing act, and the many unsuccessful attempts to duplicate the success of Willie Colon with this material attest to that fact. A film was made in Mexico in 2002 based on this song, “Simon, el Gran Varon.” Unfortunately, this film is widely considered unsuccessful and cartoonish. Other artists have done covers of the song El Gran Varon, but nothing equals the original..
The lyrics were written by Omar Alfanno. When you read the words, you get a sense of just how much story has been packed into this one song. It is finely crafted, and quite effective in Spanish, drawing on many familiar sources, from the Mexican proverb about the bent tree to the Bible proverb about casting stones, and even giving elegant form to the lemonade adage attributed to the actress Joan Collins. Unfortunately, it’s not possible to reproduce the smooth prose of these lyrics and remain true to the words at the same time. Here is my English translation, as faithful to the original as the language will allow:
El Gran Varon, The Big Man
In a hospital room,
At 9:43, Simon was born.
It was the summer of ’56,
He was the pride of Don Andrés,
Because he was a boy.
He was brought up like everyone else,
With a tough hand and severity, he never talked back.
When you grow up, you’re going to study the same b.s. like your father.
Listen good, you have to be a big man.
Simon left the country, and far from home he forgot all about that sermon.
He changed his way of walking, he wore a skirt, lipstick and carried a handbag.
People say that one day his father went to visit him by surprise. Wow, what a mistake!
A woman walked by and spoke to him: Hello, daddy, how are you?
Don’t you recognize me? It’s me, Simon! Simon, your son, the big man!
Chorus:
You can never correct nature, the tree that is born bent will never straighten its trunk.
But he cared too much what people would say.
He never spoke to his son again, and he left him forever.
Don’t complain, Andrés, don’t complain at all.
If it’s lemons that fall from the sky then learn how to make lemonade.
Then as the years passed, Andrés thought better,
and he became furious that his son never wrote to him.
Finally he received news about whatever happened to his son,
And Andrés never forgot the day that he received that sad call.
In a hospital room,
With a strange disease
Simon died.
It was the summer of ’86,
And at the bedside of patient number ten,
Nobody cried.
You have to have pity, and quit the moralizing,
Those who are free of sin should cast the first stone.
And he who can never forgive, has the most certain fate,
Of living with his bitter regrets in his own private hell.
Dr. sipmac supports South Park, even if it upsets him once in a while.
Related articles
- Cruising Through Caribbean Music (repeatingislands.com)
- Héctor Lavoe, Singer of Singers (repeatingislands.com)
Monday, April 19, 2010
Post Nr. 100 - New Series - Tales from the Wikipedia Trash Can
List of flops in entertainment
From Wikipedia, the free encyclopedia.
Most of the items listed below are ones that had high expectations, large amounts of money or widespread publicity, but fell far short of success. Obviously, due to the subjective nature of "success" and "meeting expectations," there can be disagreement about what constitutes a "major flop."
Contents
* 1 Musical comebacks gone awry
* 2 Flops in sports
* 3 Flops in professional wrestling
o 3.1 See also
* 4 Flops in television
o 4.1 Flops in soap operas
o 4.2 Other flops in television
* 5 Turkeys (Flops in theatre)
* 6 Flops in film
Musical comebacks gone awry
* MC Hammer's failed restyling as a gangsta rapper
* New Kids on the Block's attempt to return with a more mature sound as "NKOTB"
* Diana Ross's "Diana Ross and the Supremes" tour, which was cancelled for lack of strong ticket sales and because she had refused to include other original members of the Supremes in the tour; 23 scheduled appearances were cut off.
* Vanilla Ice's multiple returns, such as his gangsta rap and nu metal phases, though his career has seen a sort of resurgence in 2005 due to his winning performance on Hit Me Baby One More Time.
* Jennifer Lopez's "Rebirth" was an attempt to rid the public conscience of the Gigli fiasco. The ill-received record ended up being a disappointment of its own.
* Victoria Beckham's attempts to launch a solo pop career after the break up of the Spice Girls. All the other former members had managed a UK Number One record. Her first solo album was released under the name 'V.B.' ala 'Jennifer Lopez' as "J-Lo" and after poor sales she was dropped. A second album was recorded with another label but when the first single release failed to make No. 1, the album was shelved.
* Peter Andre's eventual flop on stage after he tried to revitalise his career on I'm a Celebrity, Get Me Out of Here!. Andre was pelted with fruit and cans/bottles until forced to stop singing.
* Garth Brooks failed "Chris Gaines" persona. Chris Gaines' material was more alternative rock than country. Gaines' only album met with disappointing sales and reviews.
Flops in sports
* The American Basketball League
* The American Football Women's League
* The Chicago Cubs infamous "College of Coaches" (a coaching system meant to take ideas from several "coaches" instead of the usual manager, but failed resoundingly).
* The European Hockey League
* The World Hockey Association in both the 1970s and 2000s
* The United States Boxing Championship tournaments of the 1970s
* The United States Football League
* The World Football League
* The original World League of American Football, now NFL Europe
* The Women's Football Association
* The XFL
* The Baseball Network - A joint venture between Major League Baseball, ABC, and NBC1994-1995. that ran from
* The Triplecast - A pay-per-view service by NBC for the 1992 Summer Olympic Games in Barcelona.
* The List: Biggest Heisman flops
* ESPN25: The 25 Biggest Sports Flops
* The Ontario Motor Speedway, built in 1970 in Ontario, California, for $25.5 million, closed after the 1980 racing season
Flops in professional wrestling
Many gimmicks and storylines in professional wrestling have failed, but a select few have failed resoundingly. Examples:
* The Gobbledygooker - A wrestler dressed in a turkey outfit that was "hatched" during the 1990 Survivor Series, after months of hope. "Mean" Gene Okerlund frolicked in the ring with the giant turkey, even dancing to The Funky Chicken. The entire segment lasted upwards of 15 minutes, much to the fans' utter disinterest and even repulsion. Due to the overwhelming negative reaction, the character was scrapped. It did resurface once more, at Wrestlemania X-Seven for the gimmick Battle Royal, under the name "Gobbly Gooker" (the misspelling possibly due to the production team's uneducation of the gimmick).
* The Shockmaster Incident - A new wrestler who was heavily hyped in WCW, but tripped during his grand entrance. He killed any chance of being taken seriously.
* Xanta Klaus - At the WWF's December In Your House PPV, Savio Vega and 'Santa Claus' were at ringside handing out presents and playing to the fans. Heel manager The Million Dollar Man Ted DiBiase then appeared. DiBiase proclaimed that he can buy off Savio Vega. As Vega argued with DiBiase, 'Santa' jumped him from behind and attacked him. DiBiase did his trademark laugh and introduced this warped Santa as Xanta Klaus. Xanta would go on to have one more appearance (on the following night's Monday Night Raw), before never being mentioned again. The man who played Xanta would resurface again in ECW more famously as Balls Mahoney.
See also
* Wrestlecrap
Flops in television
Flops in soap operas
* 90-minute installments of the soap opera Another World, which were reduced back to one hour after sixteen months and a 50% ratings decline, from which the show never recovered
* The NBC soap opera Texas, originally made as a springboard for popular actress Beverlee McKinsey, who left the show after one year, causing the show's cancellation the following season
* The NBC soap opera Generations
* The BBC soap operas Triangle and Eldorado
* The ABC soap opera The City
* The relaunched ITV1 soap Crossroads
Other flops in television
* Australia's Naughtiest Home Videos Supposed to be a spinoff of Australia's Funniest Home Video Show, but canceled during its first episode. It simply went to a commercial and never came back.
* Galactica 1980. Sequal to the original show that was widley panned by fans and critics and was cancelled after five episodes.
* Bette Bette Midler's vanity show went well with neither tv audiences nor critics.
* Card Sharks, the 2001 revival hosted by Pat Bullard
* CBS 2 Information Network, from WCBS-TV New York
* Century City - A near-future take on ABC's popular court drama The Practice, which got canned shortly into its first season.
* Chalk This BBC comedy series was not the school's Fawlty Towers it could have been.
* CNN's specialized channels CNN Sports Illustrated and CNNfn
* Cop Rock Short-lived commercially unsuccessful effort to combine police drama with musical, by Steven Bochco.
* Coupling, the U.S. version
* Dolly!, starring Dolly Parton
* Double Trouble, highly advertised NBC sitcom that starred real life twins Liz and Jean Segal. It was cancelled after two seasons, but found life in constant reruns on USA Network.
* Father of the Pride - A 3D animated series about a pride of white lions owned by stage magicians Siegfried and Roy, which was cancelled early in its first season due to the fact that many saw it as a gimmick and a shill.
* Forever Eden - The first so-called 'never ending' reality television series, similar in format to Paradise Hotel. Fox cancelled the show during its first season.
* Head Cases was an American primetime dramedy television program, best known as the first show cancelled for the 2005-2006 season.It was broadcast by FOX and premiered on September 14, 2005. It was cancelled after two episode on September 22 after disastrous ratings and critical drubbing.
* G4techTV was the highly controversial merger of successful tech channel TechTV and failing gaming network G4.
* Law & Order: Trial by Jury was cancelled after two months, and was the first spin-off of the Law & Order series to be taken off the air. The cancellation came mostly from lackluster storylines (despite a cross-over with Law & Order: Special Victims Unit), as well as the death of cast member Jerry Orbach.
* Let Loose Live Australian comedy show styled on Saturday Night Live which, despite extensive promotion, was cancelled by the Seven Network after two episodes due to poor ratings.
* Let's Make a Deal, the 2003 version hosted by Billy Bush
* Living It Up! With Ali & Jack Cancelled due to lack of success after a year.
* Pink Lady & Jeff This Japanese female singing duo's program is considered by many to be one of the worst television shows ever.
* Saturday Night Live, the disastrous 1980 season. After cast member Charles Rocket said the f-word on the air, every performer was fired—except Eddie Murphy and Joe Piscopo.
* Stooged Australian show heavily based on Punk'd and hosted by Rob Mills, cancelled after two episodes.
* Supertrain Is usually cited as the worst television flop ever, bringing NBC to the brink of bankrupcy.
* That '80s Show was supposed to be a successor of That 70s Show but failed to make it to a second season.
* The Chevy Chase Show was cancelled after five weeks and remains one of the most notorious failures in the history of broadcast television.
* The Magic Hour This 1998 critical disaster was hosted by Magic Johnson. It got canned after 2 months.
* The Magnificent Marble Machine, a game show hosted by Art James that aired on NBC1975-1976. from
* The Pat Sajak Show Late-night show on CBS that couldn't cut it against Johnny Carson.
* The Tomorrow People A remake of ITV's Doctor Who-rivalling science fiction series. It failed because it lacked everything that made the original series famous (and beloved): the title music, title sequences, "TIM" the computer, and so on. It was cancelled, surprisingly, after four series (in spite of disastrous ratings throughout the run).
* The Will A CBS reality show about a bunch of family members competing in challenges to become the heir to a large fortune. Despite heavy promotion, it was canceled after the first episode.
* Thicke of the Night, a talk show hosted by Alan Thicke
* Transformers: Zone, a Japanese anime that was canceled after the first episode. Any chance of a revival was killed when the rest of the show's story was published in a magazine.
* Turn-On, ABC's derivative answer to Laugh-In, became the first show to be cancelled by its network before the first episode had finished airing. In some markets, the show went to a commercial break and never came back.
* You Bet Your Life remake with Bill Cosby
* You're In the Picture, hosted by comedian Jackie Gleason, its sole broadcast on CBS was in January 1961. Gleason thought the game was so bad that on what was intended to be the show's second broadcast, he apologized for the previous week's atrocity. Reformatted into The Jackie Gleason Show.
* Who's Your Daddy? - A reality show that drew heavy controversy while getting less-than-stellar ratings. Fox dropped it after the pilot.
* On Air With Ryan Seacrest - On Air was a daytime talkshow that used heavy computer graphics and was hosted by Ryan Seacrest. The show recieved low ratings and was cancelled in less than six months.
* Toronto one - it is reported that Columnist Russell Smith of The Globe and Mail went so far as to call Toronto 1 a "wretched excuse for a television station." The station improved and is now renamed Sun-TV after the Toronto Sun newspaper.
See also: Jumping the shark; List of television shows cancelled after one episode
Turkeys (Flops in theatre)
* 1600 Pennsylvania Avenue (1976): Lyrics by Alan J. Lerner, of My Fair Lady and Brigadoon fame; music by Leonard Bernstein (who had important Broadway successes such as On the Town, Candide, and, most notably West Side Story, to his credit). Closed after only seven performances. There was no cast recording made. An attempt was made to revive it in London in 1997. A reviewer commented: "As exhumations go, this one had its bright moments."
* Behind the Iron Mask (2005): This was written by John Robinson, who fulfilled his wife's dying wish to spend £500,000 on a West End production on this stage production of the story, The Man in the Iron Mask. It was so heavily panned by the critics that it has been scheduled to close after its second ever performance.
* Carrie (1988): A Broadway musical adaptation of Stephen King's novel of the same title, starring Betty Buckley, closed after only five performances and 16 previews. One of the many problems plaguing the show was the bucket of pig blood used in a climactic scene in the film. In the play, it was replaced by people dabbing red paint on the actress's face, as actually pouring stage blood on the actress would have interfered with her body microphone. The show was such a notorious turkey it provided the title to Ken Mandelbaum's survey of theatrical disasters, Not Since Carrie: Forty Years of Broadway Musical Flops.
* Dance of the Vampires (2003): the English language rewrite of the successful Austrian Tanz der Vampire closed after only 56 performances on Broadway.
* Oscar: In October 2004, a musical by Mike Read about Oscar Wilde closed after just one night at the Shaw Theatre in Euston after a severe critical mauling.
Flops in film
A movie is most likely a flop if it doesn't perform as expected. A major movie flop might barely (or not even) make back the money it took to finance it. In extreme cases it might put the studio out of business.
A separate discussion of famously awful movies and box office bombs provides examples and rationales. See also Golden Raspberry Awards.
Retrieved from "http://en.wikipedia.org/wiki/List_of_flops_in_entertainment"
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